About
Hey there! I'm Dylan "Tezenari" Amos, the founder of the Unreal Directive. I am passionate about empowering Unreal Engine developers to build amazing things – the right way!
I founded the Unreal Directive on October, 12th, 2021 with a vision to offer quality, reliable resources for developers across all skill levels. My core ideal is to ensure the spread of only accurate, tried-and-tested knowledge, free from any misleading practices or shortcuts that could result in tech debt.
Whether you are a hobbyist building your first project or a professional working on a major project, I want to help you learn solid techniques that will serve you well throughout your Unreal journey!
That said, the Unreal Directive is still a work in progress, but I am pouring my heart into it.
Who am I?
As an artist, programmer, researcher, and hard-core gamer, I am passionate about evolving my skills and pushing them to the next level.
Professionally, I am a Technical Artist with over 8 years of experience – having worked on an astronomical amount of Unreal Engine projects for a varied clientele such as Epic Games, Nvidia, HP, Festo, Lenovo, and many others.
Why the Unreal Directive?
My passion for Unreal Engine extends to sharing my knowledge! I am committed to providing clear explanations, practical examples, and a focus on solving real-world problems while promoting best development practices.
I refuse to churn out quick, low-quality content.
Everything on the Unreal Directive is carefully crafted to ensure the highest quality resources. So while updates might be slower, you can trust the information is solid.
P.S. Unreal Directive is currently a one-person project and is not affiliated with Epic Games – just a developer helping other developers!