About
Technical Director. In Unreal Engine since 2015, professionally since 2017. I run Unreal Directive, a free resource site for developers who want to build things correctly.
I came up as a Technical Artist, which is a polite way of saying I fix the problems that show up when art and code collide. Over time that grew into Technical Direction. Now I oversee the technical implementation of multiple large projects, from gameplay systems to backend infrastructure.
My day-to-day is C++, Python, and Blueprints. I've shipped projects for Epic Games, Nvidia, HP, Festo, and Lenovo. Enough to know what happens when a project is built on shortcuts. It always costs more to fix later.
Outside of engine work, I make digital art. I like the creative side as much as the technical one.
I started Unreal Directive in October 2021 because I was frustrated with what was out there. Most tutorials teach you the quickest path to a result without explaining the tradeoffs, the scalability problems, or what happens when you try that approach on a real project with real constraints.
There are over 90 articles on this site now. All free. No ads, no sponsors, no gated content. Everything gets tested in an actual Unreal Engine project before I publish it. If a technique doesn't survive contact with a real codebase, I don't write it up.
Updates are slower than a content mill, but you can trust what you read here. It's a collection of articles written by a working developer, for other working developers. That's it.
This is a one-person project and is not affiliated with Epic Games.
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