Practical guides and tools for Unreal Engine developers. Always free.
Website Redesign and New C++ References
The site has been redesigned with a sharper look, reorganized resources, and new C++ references for specifiers, replication, and GAS.
A new open-source plugin to enhance UE development
I'm excited to share something I've been working on – UDCore (Unreal Directive Core).
The New Unreal Directive Website is Here!
After many long months of development, it is finally time. I am thrilled to announce that the rebuilt Unreal Directive website is now live!
Every resource is crafted by one developer for the community. Your support keeps everything free and accessible.
Enhanced Input: What you need to know
From the basics to best practices, this is what you need to know about Enhanced Input
Blueprint Variables: What you need to know
From the basics to best practices, this is what you need to know about Blueprint Variables
Blueprint Functions: What you need to know
From the basics to best practices, this is what you need to know about Blueprint Functions.
Custom Primitive Data
Learn how you can use Custom Primitive Data to easily modify Scalar and Vector material parameters without needing Dynamic Material Instances.
The Visual Logger
Utilize the Visual Logger to capture, visualize, and debug in-game events.
Post Process Pixelization
Learn how to quickly create a Pixel Shader effect for your Unreal Engine project.

ActorIO Plugin
Source Engine inspired level scripting tool for Unreal Engine featuring an input/output system for actors.

Working with Data in Unreal Engine; Data tables, Data Assets, UPROPERTY specifiers and more!
A great article that covers the many techniques to work with data in Unreal Engine.

The Unfeatured Features of Unreal Engine in 2024
Senior Technical Artist Chris Murphy goes over many useful (and hidden) features in Unreal Engine!