About
Technical Director. In Unreal Engine since 2015, professionally since 2017. I run Unreal Directive, a free resource site for developers who want to build things correctly.
I came up as a Technical Artist, which is a polite way of saying I fix the problems that show up when art and code collide. Over time, that grew into being a Technical Director. Now I oversee the technical implementation of multiple large projects, from gameplay systems to backend infrastructure.
My day-to-day is C++, Python, and Blueprints. I've shipped projects for Epic Games, Nvidia, HP, Festo, and Lenovo. Enough to know what happens when a project is built on shortcuts. It always costs more to fix later.
Outside of engine work, I make digital art. I like the creative side as much as the technical one.
I started Unreal Directive in October 2021 because I was frustrated with what was out there. Most tutorials teach you the quickest path to a result without explaining the tradeoffs, the scalability problems, or what happens when you try that approach on a real project with real constraints.
There are 90~ resources on this site now. All free. No ads, no sponsors, no gated content. Everything gets tested in an actual Unreal Engine project before I publish it. If a technique doesn't survive contact with a real codebase, I don't write it up.
Updates are slower than a content mill, but you can trust what you read here. It's a collection of articles written by a working developer, for other working developers. That's it.
This is a one-person project and is not affiliated with Epic Games.
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