Resource
Search Syntax
Operators, keys, and search patterns for the Content Browser. Chain them into arguments to find any asset by name, type, or metadata attribute.
Search argument structure
A search argument consists of three parts: a key that identifies what to search, an operator that defines the comparison, and a value that sets the target.
Key Operator ValueExample: Triangles > 10000 finds all static meshes with more than 10,000 triangles.
Spaces between the key, operator, and value don't matter. Search is case insensitive. Type a space into an empty search field to see all available keys.
Operators
Operators control how the search engine compares your key to the value. Some operators work on strings, others on numbers, and some on both.
String operators
=Value contains the string (substring match)==Value is exactly the string (exact match)!=Value does not contain the string+Prefix. Asset name is exactly this string-Prefix. Excludes assets with exactly this nameNumeric operators
=Value equals the number!=Value does not equal the number<Value is less than the number<=Value is less than or equal to the number>Value is greater than the number>=Value is greater than or equal to the numberLogic operators
& or ANDBoth conditions must be true| or OREither condition can be true( )Evaluate grouped conditions togetherKeys
Keys tell the search engine what property to compare. Every asset has the universal keys below. Asset-specific metadata keys are available depending on the asset type — type a space into an empty search field to see all available keys for the current directory.
Universal keys
NameThe asset name (without path or extension)
PathThe full content path of the asset
ClassThe asset class (Blueprint, StaticMesh, Material, etc.)
TypeAlias for Class
CollectionThe collection the asset belongs to
TagAlias for Collection
Common metadata keys
TrianglesStatic MeshNumberVerticesStatic MeshNumberUVChannelsStatic MeshNumberLODsStatic MeshNumberNaniteEnabledStatic MeshBooleanApproxSizeStatic MeshStringMaterialsStatic MeshNumberHasCollisionStatic MeshBooleanBlendModeMaterialStringShadingModelMaterialStringIsTranslucentMaterialBooleanDimensionsTextureStringHasAlphaChannelTextureBooleansRGBTextureBooleanCompressionSettingsTextureStringMaxTextureSizeTextureNumberBonesSkeletal MeshNumberFramesAnimation SequenceNumberLengthAnimation SequenceNumberParentClassBlueprintStringReady-to-use queries
Static Meshes
Triangles > 10000Meshes with more than 10k triangles
LODs = 1 & NaniteEnabled = falseMeshes with no LODs and Nanite disabled
Triangles > 50000 & NaniteEnabled = falseHigh-poly meshes not using Nanite
HasCollision = falseMeshes with no collision
Materials > 3Meshes using more than 3 material slots
Textures
sRGB = falseTextures with sRGB disabled (data textures, normal maps)
HasAlphaChannel = trueTextures with an alpha channel
CompressionSettings = UserInterface2DTextures set to UI compression
Materials
BlendMode = MaskedMaterials using the Masked blend mode
BlendMode = TranslucentMaterials using translucency
ShadingModel = UnlitUnlit materials
Blueprints
Type = BlueprintAll Blueprint assets
ParentClass = ActorBlueprints that extend Actor
Type = WidgetBlueprintAll UMG Widget Blueprints
Chained queries
(Name = Rock | Name = Stone) & Triangles > 10000Rocks or stones with more than 10k triangles
Name = Rock & Triangles > 10000 & LODs = 1 & NaniteEnabled = falseHigh-poly rocks with no LODs or Nanite
(BlendMode = Masked | BlendMode = Translucent) & Name = GlassGlass materials using masked or translucent blending
Tips
- 01Type a space into an empty search field to see all available keys for the current directory.
- 02Spaces between key, operator, and value don't matter.
Name=RockandName = Rockare identical. - 03Search is case insensitive.
name = rockandName = Rockreturn the same results. - 04Search only covers the current directory and its children. Navigate to the top of the content tree to search everything.
- 05Use parentheses when mixing AND and OR operators to control evaluation order.
- 06Save common queries as collections by clicking the save icon next to the search field. This stores the result set, not just the query.
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