Vitor Cantão goes over how to recreate the Zelda BOTW climbing system in Unreal Engine using C++.
Topics
Rewinding a networked game
Implementing Instant Replays (Killcam)
The Unreal Engine Game Framework: From init main() to BeginPlay
Unreal Engine Network Compendium
How to make tools in Unreal Engine
Making UIs With C++ in Unreal Engine
All about Soft and Weak pointers
GASShooter