Time/Distance LOD alignment value in milliseconds/centimeter. Used as Distance * TimeOverDistance = Time, where Time is how far behind the current timeline replication should run. Start outside of DistanceFullPrediction and clamped by the received states timeline so we don't extrapolate backwards. Negative value disables the override and project settings will apply.
Usage
p.ReplicationLOD.TimeOverDistance [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.