Specify the list of post process materials that can be used in the buffer visualization overview. Put nothing between the commas to leave a gap Choose from BaseColo CustomDept CustomStenci FinalImag ShadingMode MaterialA Metalli Opacit Roughnes Anisotrop SceneColo SceneDept SeparateTranslucencyRG SeparateTranslucency Specula SubsurfaceColo WorldNorma WorldTangen AmbientOcclusio CustomDepthWorldUnit SceneDepthWorldUnit Velocit PreTonemapHDRColo PostTonemapHDRColor
Usage
r.BufferVisualizationOverviewTargets [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.