Description
Defines the memory layout (RGBA) used for the scene colo(affects performance, mostly through bandwidth, quality especially with translucency) 0: PF_B8G8R8A8 32Bit (mostly for testing, likely to unusable with HDR 1: PF_A2B10G10R10 32Bi 2: PF_FloatR11G11B10 32Bi 3: PF_FloatRGB 32Bi 4: PF_FloatRGBA 64Bit (default, might be overkill, especially if translucency is mostly using SeparateTranslucency 5: PF_A32B32G32R32F 128Bit (unreasonable but good for testing)