Resource
Operators, keys, and search patterns for the Content Browser. Chain them into arguments to find any asset by name, type, or metadata attribute.
Enter values above to build a queryA search argument consists of three parts: a key that identifies what to search, an operator that defines the comparison, and a value that sets the target.
Key Operator ValueExample: Triangles > 10000 finds all static meshes with more than 10,000 triangles.
Spaces between the key, operator, and value don't matter. Search is case insensitive. Type a space into an empty search field to see all available keys.
Operators control how the search engine compares your key to the value. Some operators work on strings, others on numbers, and some on both.
=Value contains the string (substring match)==Value is exactly the string (exact match)!=Value does not contain the string+Prefix. Asset name is exactly this string-Prefix. Excludes assets with exactly this name=Value equals the number!=Value does not equal the number<Value is less than the number<=Value is less than or equal to the number>Value is greater than the number>=Value is greater than or equal to the number& or ANDBoth conditions must be true| or OREither condition can be true( )Evaluate grouped conditions togetherKeys tell the search engine what property to compare. Every asset has the universal keys below. Asset-specific metadata keys are available depending on the asset type — type a space into an empty search field to see all available keys for the current directory.
NameThe asset name (without path or extension)
PathThe full content path of the asset
ClassThe asset class (Blueprint, StaticMesh, Material, etc.)
TypeAlias for Class
CollectionThe collection the asset belongs to
TagAlias for Collection
TrianglesStatic MeshNumberVerticesStatic MeshNumberUVChannelsStatic MeshNumberLODsStatic MeshNumberNaniteEnabledStatic MeshBooleanApproxSizeStatic MeshStringMaterialsStatic MeshNumberHasCollisionStatic MeshBooleanBlendModeMaterialStringShadingModelMaterialStringIsTranslucentMaterialBooleanDimensionsTextureStringHasAlphaChannelTextureBooleansRGBTextureBooleanCompressionSettingsTextureStringMaxTextureSizeTextureNumberBonesSkeletal MeshNumberFramesAnimation SequenceNumberLengthAnimation SequenceNumberParentClassBlueprintStringTriangles > 10000Meshes with more than 10k triangles
LODs = 1 & NaniteEnabled = falseMeshes with no LODs and Nanite disabled
Triangles > 50000 & NaniteEnabled = falseHigh-poly meshes not using Nanite
HasCollision = falseMeshes with no collision
Materials > 3Meshes using more than 3 material slots
sRGB = falseTextures with sRGB disabled (data textures, normal maps)
HasAlphaChannel = trueTextures with an alpha channel
CompressionSettings = UserInterface2DTextures set to UI compression
BlendMode = MaskedMaterials using the Masked blend mode
BlendMode = TranslucentMaterials using translucency
ShadingModel = UnlitUnlit materials
Type = BlueprintAll Blueprint assets
ParentClass = ActorBlueprints that extend Actor
Type = WidgetBlueprintAll UMG Widget Blueprints
(Name = Rock | Name = Stone) & Triangles > 10000Rocks or stones with more than 10k triangles
Name = Rock & Triangles > 10000 & LODs = 1 & NaniteEnabled = falseHigh-poly rocks with no LODs or Nanite
(BlendMode = Masked | BlendMode = Translucent) & Name = GlassGlass materials using masked or translucent blending
Name=Rock and Name = Rock are identical.name = rock and Name = Rock return the same results.