CommunityResourcesThe Book of ShadersThe Book of ShadersExplore ResourceA gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.DeveloperPatricio Gonzalez VivoTypewebsiteDifficultyadvancedShadersFound this helpful?Become a SupporterPlease let me know if you have come across any issues with this resource.Report IssueA gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.Similar ResourcesMaterialsShadersBen Cloward's ChannelBen provides high-quality and in-depth explanations on how to approach beginning and advanced shaders within Unreal Engine.BlueprintsMaterialsOptimization+2Fast Render Target Rendering in Unreal EngineAn overview on how the Canvas system works and performant alternatives.FXMaterialsShadersUnreal Materials Technical OverviewA presentation by Thomas Harle that goes over the rendering pipeline that can be used in VFX materials in Unreal Engine.LightingShadersCustom Bloom Post-Process in Unreal EngineFroyok details how to create a more realistic bloom effect in Unreal Engine.AnimationBest PracticesBlueprints+2Tech Art HubTech Art Hub is an amazing resource for learning cool technical implementations and best development practices.MaterialsShadersTriplanar, Dithered Triplanar, and Biplanar Mapping in UnrealRyan explains the different types of triplanar mappings and how to create them inside of Unreal EngineLightingShadersCustom Lens-Flare Post-Process in Unreal EngineFroyok details how to create a more realistic lens flare in Unreal Engine.