A presentation by Thomas Harle that goes over the rendering pipeline that can be used in VFX materials in Unreal Engine.
Topics
Industrial-grade shader techniques to build efficient and stylized grass
The Book of Shaders
Fast Render Target Rendering in Unreal Engine
Unreal Engine Game Optimization on a Budget
Triplanar, Dithered Triplanar, and Biplanar Mapping in Unreal
Textures for VFX - Database
Custom Bloom Post-Process in Unreal Engine
Custom Lens-Flare Post-Process in Unreal Engine