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a.AnimDataModel.UseSignatureStateHash

Var

Unreal Engine Var console variable.

aAnimDataModelUseSignatureStateHash

Description

When true, AnimationSequencerDataModel uses UMovieScene::GetSignature() for state hash rather than channel iteration.

Usage

a.AnimDataModel.UseSignatureStateHash [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.