a.AnimDataModel.UseSignatureStateHash
VarUnreal Engine Var console variable.
aAnimDataModelUseSignatureStateHash
Description
When true, AnimationSequencerDataModel uses UMovieScene::GetSignature() for state hash rather than channel iteration.
Usage
a.AnimDataModel.UseSignatureStateHash [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

