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a.AnimNode.Bonemask.UpdateCacheDataWhenBoneContainerChanges

Var

Unreal Engine Var console variable.

aAnimNodeBonemaskUpdateCacheDataWhenBoneContainerChanges

Description

When true, cache data used by AnimNode_Layering will be re-cache everytime the bone container changes instead of only when the skeleton changes

Usage

a.AnimNode.Bonemask.UpdateCacheDataWhenBoneContainerChanges [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.