0 = RigHierarchy is always initialized during PostLoad.\n1 = RigHierarchy is lazily initialized _while_ running CookCommandlet otherwise during PostLoad\n2 = RigHierarchy is always lazily initialized when required for pose evaluation or model modification _while not_ running CookCommandlet\n3 =RigHierarchy is always lazily initialized
Usage
a.AnimSequencer.LazyRigHierarchyInitMode [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.