AbilitySystem.EnsureAbilitiesEndGracefully
VarUnreal Engine Var console variable.
AbilitySystemEnsureAbilitiesEndGracefully
Description
When shutting down (during ClearAllAbilities) we should check if all GameplayAbilities gracefully ended. This should be disabled if you have NonInstanced abilities that are designed for multiple concurrent executions.
Usage
AbilitySystem.EnsureAbilitiesEndGracefully [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

