Skip to main content

AbilitySystem.EnsureAbilitiesEndGracefully

Var

Unreal Engine Var console variable.

AbilitySystemEnsureAbilitiesEndGracefully

Description

When shutting down (during ClearAllAbilities) we should check if all GameplayAbilities gracefully ended. This should be disabled if you have NonInstanced abilities that are designed for multiple concurrent executions.

Usage

AbilitySystem.EnsureAbilitiesEndGracefully [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.