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AbilitySystem.UseReplicationConditionForActiveGameplayEffects

Var

Unreal Engine Var console variable.

AbilitySystemUseReplicationConditionForActiveGameplayEffects

Description

Whether to be able to determine the replication condition for AbilitySystemComponent::ActiveGameplayEffects at runtime. Removes the need for executing custom logic in FActiveGameplayEffects::NetDeltaSerialize. Default is true.

Usage

AbilitySystem.UseReplicationConditionForActiveGameplayEffects [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.