AbilitySystem.UseReplicationConditionForActiveGameplayEffects
VarUnreal Engine Var console variable.
AbilitySystemUseReplicationConditionForActiveGameplayEffects
Description
Whether to be able to determine the replication condition for AbilitySystemComponent::ActiveGameplayEffects at runtime. Removes the need for executing custom logic in FActiveGameplayEffects::NetDeltaSerialize. Default is true.
Usage
AbilitySystem.UseReplicationConditionForActiveGameplayEffects [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

