ai.navigation.MaxDirtyAreasCountWhileSuspended
VarUnreal Engine Var console variable.
ainavigationMaxDirtyAreasCountWhileSuspended
Description
If a navigation data accumulates too many dirty areas because it's been indefinitely suspended, we'll stop accumulating them and rebuild the entire navigation data if it ever resumes building.\n
Usage
ai.navigation.MaxDirtyAreasCountWhileSuspended [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

