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ai.navigation.MaxDirtyAreasCountWhileSuspended

Var

Unreal Engine Var console variable.

ainavigationMaxDirtyAreasCountWhileSuspended

Description

If a navigation data accumulates too many dirty areas because it's been indefinitely suspended, we'll stop accumulating them and rebuild the entire navigation data if it ever resumes building.\n

Usage

ai.navigation.MaxDirtyAreasCountWhileSuspended [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.