Description
If set to non-zero, acceleration, gravity, and rotation rate will all be in the same coordinate space. 0 for legacy behaviour. 1 (default as of 5.5) will match Unreal's coordinate space (left-handed, z-up, etc). 2 will be right-handed by swapping x and y. Non-zero also forces rotation rate units to be radians/s and acceleration units to be g.