AssetRegistry.MaxSecondsPerTickBackgroundThread
VarUnreal Engine Var console variable.
AssetRegistryMaxSecondsPerTickBackgroundThread
Description
Maximum amount of time allowed for Asset Registry processing, in seconds, per iteration on the background thread. Very large values could result in main thread delays due to the background thread holding locks.
Usage
AssetRegistry.MaxSecondsPerTickBackgroundThread [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

