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AssetRegistry.MaxSecondsPerTickBackgroundThread

Var

Unreal Engine Var console variable.

AssetRegistryMaxSecondsPerTickBackgroundThread

Description

Maximum amount of time allowed for Asset Registry processing, in seconds, per iteration on the background thread. Very large values could result in main thread delays due to the background thread holding locks.

Usage

AssetRegistry.MaxSecondsPerTickBackgroundThread [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.