au.adpcm.ADPCMReadFailiureTimeout
VarUnreal Engine Var console variable.
auadpcmADPCMReadFailiureTimeout
Description
Sets the number of ADPCM decode attempts we'll try before stopping the sound wave altogether
Usage
au.adpcm.ADPCMReadFailiureTimeout [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

