au.ForcePieClientsToShareAudio
VarUnreal Engine Var console variable.
auForcePieClientsToShareAudio
Description
When set to 1, pie clients will always share audio devices instead of spawning a new one, ignoring the bCreateNewAudioDeviceForPlayInEditor setting.
Usage
au.ForcePieClientsToShareAudio [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

