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au.ForceSynchronizedAudioTaskKick

Var

Unreal Engine Var console variable.

auForceSynchronizedAudioTaskKick

Description

Force all Audio Tasks created in one "audio render frame" to be queued until they can all be "kicked" at once at the end of the frame 0: Don't Force, 1: Force

Usage

au.ForceSynchronizedAudioTaskKick [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.