au.MaxRandomBranches
VarUnreal Engine Var console variable.
auMaxRandomBranches
Description
Sets the max amount of branches to play from for any random node. The rest of the branches will be released from memory 0: No culling, Any other value: The amount of branches we should use as a maximum for any random node.
Usage
au.MaxRandomBranches [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

