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au.SoundWaveProxyReader.SimulateSeek

Var

Unreal Engine Var console variable.

auSoundWaveProxyReaderSimulateSeek

Description

If true, SoundWaves which are not of a seekable format will simulate seek calls by reading and discarding samples. 0: Do not simulate seek, !0: Simulate seek

Usage

au.SoundWaveProxyReader.SimulateSeek [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.