au.SourceFadeMin
CmdUnreal Engine Cmd console variable.
auSourceFadeMin
Description
Sets the length (in samples) of minimum fade when a sound source is stopped. Must be divisible by 4 (vectorization requirement). Ignored for some procedural source types. (Default: 512, Min: 4).
Usage
au.SourceFadeMinExecute via the console (~). This is a command, not a variable.

