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au.streamcaching.BlockForPendingLoadOnCacheOverflow

Var

Unreal Engine Var console variable.

austreamcachingBlockForPendingLoadOnCacheOverflow

Description

This cvar sets the default request priority for audio chunks that are about to play back, but aren't in the cache 0: When we blow the cache we clear any soundwave retainers. 1:When we blow the cache we attempt to cancel a load in flight.

Usage

au.streamcaching.BlockForPendingLoadOnCacheOverflow [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.