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AvaMediaSynchronizedEvent.NoSync.EarlyDispatch

Var

Unreal Engine Var console variable.

AvaMediaSynchronizedEventNoSyncEarlyDispatch

Description

If true, will dispatch events as soon as ready. if false, ready events are all batched on the next tick.

Usage

AvaMediaSynchronizedEvent.NoSync.EarlyDispatch [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.