AvaMediaSynchronizedEvent.NoSync.EarlyDispatch
VarUnreal Engine Var console variable.
AvaMediaSynchronizedEventNoSyncEarlyDispatch
Description
If true, will dispatch events as soon as ready. if false, ready events are all batched on the next tick.
Usage
AvaMediaSynchronizedEvent.NoSync.EarlyDispatch [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

