ClusterUnion.ApplyReplicatedRigidStateOnCreatePhysicsState
VarUnreal Engine Var console variable.
ClusterUnionApplyReplicatedRigidStateOnCreatePhysicsState
Description
When physics state is created, apply replicated rigid state. Useful because sometimes the initial OnRep will have been called before a proxy exists, so initial properties will be unset
Usage
ClusterUnion.ApplyReplicatedRigidStateOnCreatePhysicsState [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

