Skip to main content

ClusterUnion.ApplyReplicatedRigidStateOnCreatePhysicsState

Var

Unreal Engine Var console variable.

ClusterUnionApplyReplicatedRigidStateOnCreatePhysicsState

Description

When physics state is created, apply replicated rigid state. Useful because sometimes the initial OnRep will have been called before a proxy exists, so initial properties will be unset

Usage

ClusterUnion.ApplyReplicatedRigidStateOnCreatePhysicsState [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.