Skip to main content

ClusterUnion.DirtyRigidStateOnlyIfChanged

Var

Unreal Engine Var console variable.

ClusterUnionDirtyRigidStateOnlyIfChanged

Description

Add a check for changed rigid state before marking it dirty and updating the replicated data. No need to flush an update if there was no change.

Usage

ClusterUnion.DirtyRigidStateOnlyIfChanged [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.