ClusterUnion.DirtyRigidStateOnlyIfChanged
VarUnreal Engine Var console variable.
ClusterUnionDirtyRigidStateOnlyIfChanged
Description
Add a check for changed rigid state before marking it dirty and updating the replicated data. No need to flush an update if there was no change.
Usage
ClusterUnion.DirtyRigidStateOnlyIfChanged [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

