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ClusterUnion.FlushNetDormancyOnSyncProxy

Var

Unreal Engine Var console variable.

ClusterUnionFlushNetDormancyOnSyncProxy

Description

When there is a new rigid state on the authority, flush net dormancy so that even if this object is net dorman the rigid state will come through to the client.

Usage

ClusterUnion.FlushNetDormancyOnSyncProxy [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.