ClusterUnion.FlushNetDormancyOnSyncProxy
VarUnreal Engine Var console variable.
ClusterUnionFlushNetDormancyOnSyncProxy
Description
When there is a new rigid state on the authority, flush net dormancy so that even if this object is net dorman the rigid state will come through to the client.
Usage
ClusterUnion.FlushNetDormancyOnSyncProxy [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

