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Compat.MAX_GPUSKIN_BONES

Var

Unreal Engine Var console variable.

CompatMAX_GPUSKIN_BONES

Description

Max number of bones that can be skinned on the GPU in a single draw call. This setting clamp the per platform project setting URendererSettings::MaxSkinBones. Cannot be changed at runtime.

Usage

Compat.MAX_GPUSKIN_BONES [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.