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ControlRig.Editor.EnableRigHierarchyTreePersistentState

Var

Unreal Engine Var console variable.

ControlRigEditorEnableRigHierarchyTreePersistentState

Description

When set to true the hierarchy stores and recalls its state during the lifetime of a control rig asset editor whenever it's reconstructed.

Usage

ControlRig.Editor.EnableRigHierarchyTreePersistentState [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.