ControlRig.Editor.EnableRigHierarchyTreePersistentState
VarUnreal Engine Var console variable.
ControlRigEditorEnableRigHierarchyTreePersistentState
Description
When set to true the hierarchy stores and recalls its state during the lifetime of a control rig asset editor whenever it's reconstructed.
Usage
ControlRig.Editor.EnableRigHierarchyTreePersistentState [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

