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CriticalPathStall.ParallelAnimation

Var

Unreal Engine Var console variable.

CriticalPathStallParallelAnimation

Description

Sleep for the given time in each parallel animation task. Time is given in ms. This is a debug option used for critical path analysis and forcing a change in the critical path.

Usage

CriticalPathStall.ParallelAnimation [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.