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D3D12.AdjustTexturePoolSizeBasedOnBudget

Var

Unreal Engine Var console variable.

D3D12AdjustTexturePoolSizeBasedOnBudget

Description

Indicates if the RHI should lower the texture pool size when the application is over the memory budget provided by the OS. This can result in lower quality textures (but hopefully improve performance).

Usage

D3D12.AdjustTexturePoolSizeBasedOnBudget [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.