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d3d12.AllowPoolAllocateIndirectArgBuffers

Var

Unreal Engine Var console variable.

d3d12AllowPoolAllocateIndirectArgBuffers

Description

Allow indirect args to be pool allocated (otherwise they will be committed resources) (default: 0)

Usage

d3d12.AllowPoolAllocateIndirectArgBuffers [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.