Skip to main content

d3d12.DisableDiscardOfDepthResources

Var

Unreal Engine Var console variable.

d3d12DisableDiscardOfDepthResources

Description

Whether to skip discarding depth resources after transient aliasing acquire. This is not needed on some platforms if the whole (sub)resource is written before it's read.

Usage

d3d12.DisableDiscardOfDepthResources [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.