d3d12.DisableDiscardOfDepthResources
VarUnreal Engine Var console variable.
d3d12DisableDiscardOfDepthResources
Description
Whether to skip discarding depth resources after transient aliasing acquire. This is not needed on some platforms if the whole (sub)resource is written before it's read.
Usage
d3d12.DisableDiscardOfDepthResources [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

