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D3D12.LockTexture2DRHIFlush

Var

Unreal Engine Var console variable.

D3D12LockTexture2DRHIFlush

Description

If enabled, we do RHIThread flush on LockTexture2D. Likely not required on any platform, but keeping just for testing for now 0: off (default 1: on

Usage

D3D12.LockTexture2DRHIFlush [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.