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d3d12.ReadOnlyTextureAllocator.MinNumToPool

Var

Unreal Engine Var console variable.

d3d12ReadOnlyTextureAllocatorMinNumToPool

Description

Texture pool of each size list must be large enough to store thismany textures unless constrained by maximum allocation granularity

Usage

d3d12.ReadOnlyTextureAllocator.MinNumToPool [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.