D3D12.TrackedReleasedAllocationFrameRetention
VarUnreal Engine Var console variable.
D3D12TrackedReleasedAllocationFrameRetention
Description
Amount of frames for which we keep freed allocation data around when resource tracking is enabled
Usage
D3D12.TrackedReleasedAllocationFrameRetention [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

