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D3D12.TrackedReleasedAllocationFrameRetention

Var

Unreal Engine Var console variable.

D3D12TrackedReleasedAllocationFrameRetention

Description

Amount of frames for which we keep freed allocation data around when resource tracking is enabled

Usage

D3D12.TrackedReleasedAllocationFrameRetention [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.