D3D12.ZeroBufferSizeInMB
VarUnreal Engine Var console variable.
D3D12ZeroBufferSizeInMB
Description
The D3D12 RHI needs a static allocation of zeroes to use when streaming textures asynchronously. It should be large enough to support the largest mipmap you need to stream. The default is 4MB.
Usage
D3D12.ZeroBufferSizeInMB [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

