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D3D12.ZeroBufferSizeInMB

Var

Unreal Engine Var console variable.

D3D12ZeroBufferSizeInMB

Description

The D3D12 RHI needs a static allocation of zeroes to use when streaming textures asynchronously. It should be large enough to support the largest mipmap you need to stream. The default is 4MB.

Usage

D3D12.ZeroBufferSizeInMB [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.