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Editor.AsyncSkinnedAssetCompilation

Var

Unreal Engine Var console variable.

EditorAsyncSkinnedAssetCompilation

Description

1 - Async skinned assets compilation is enabled2 - Async skinned assets compilation is enabled but on pause (for debugging) When enabled, skinned assets will be replaced by placeholders until they are readto reduce stalls on the game thread and improve overall editor performance.

Usage

Editor.AsyncSkinnedAssetCompilation [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.