Skip to main content

Editor.AsyncStaticMeshCompilation

Var

Unreal Engine Var console variable.

EditorAsyncStaticMeshCompilation

Description

1 - Async static meshes compilation is enabled2 - Async static meshes compilation is enabled but on pause (for debugging) When enabled, static meshes will be replaced by placeholders until they are readto reduce stalls on the game thread and improve overall editor performance.

Usage

Editor.AsyncStaticMeshCompilation [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.