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Editor.AsyncStaticMeshPlayInEditorDebugDraw

Var

Unreal Engine Var console variable.

EditorAsyncStaticMeshPlayInEditorDebugDraw

Description

0 - Debug draw for async static mesh compilation is disabled1 - Debug draw for async static mesh compilation is enabledThe collision sphere around the player is drawn in white and can be adjusted with Editor.AsyncStaticMeshPlayInEditorDistancAny static meshes affecting the physics that are still being compiled will have their bounding box drawn in greenAny static meshes that were waited on due to being too close to the player will have their bounding box drawn in red for a couple of seconds.

Usage

Editor.AsyncStaticMeshPlayInEditorDebugDraw [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.