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Editor.AsyncStaticMeshPlayInEditorDistance

Var

Unreal Engine Var console variable.

EditorAsyncStaticMeshPlayInEditorDistance

Description

Scale applied to the player bounding sphere to determine how far away to force meshes compilation before resuming playThe effect can be seen during play session when Editor.AsyncStaticMeshPlayInEditorDebugDraw = 1

Usage

Editor.AsyncStaticMeshPlayInEditorDistance [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.