Editor.AsyncStaticMeshPlayInEditorDistance
VarUnreal Engine Var console variable.
EditorAsyncStaticMeshPlayInEditorDistance
Description
Scale applied to the player bounding sphere to determine how far away to force meshes compilation before resuming playThe effect can be seen during play session when Editor.AsyncStaticMeshPlayInEditorDebugDraw = 1
Usage
Editor.AsyncStaticMeshPlayInEditorDistance [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

