-1 - Does validation on all objects type (slowest)
0 - Skip validation on all objects type
1 - Perform validation on Texture to Textures lookups
2 - Perform validation on Texture to Materials lookups
4 - Perform validation on Material to Primitives lookups
8 - Perform validation on StaticMesh To Components lookups
16 - Perform validation on Material to Materials lookups
Usage
Editor.ObjectReverseLookupMask [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.