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Engine.ShouldLogReferencesToLeakedWorldObjects

Var

Unreal Engine Var console variable.

EngineShouldLogReferencesToLeakedWorldObjects

Description

Enables logging references preventing the previous world objects from being cleaned up during map load

Usage

Engine.ShouldLogReferencesToLeakedWorldObjects [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.