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enhancedInput.bp.ShouldValidateWidgetBlueprintSettings

Var

Unreal Engine Var console variable.

enhancedInputbpShouldValidateWidgetBlueprintSettings

Description

Should the Enhanced Input event node throw an error if a widget blueprint does not have bAutomaticallyRegisterInputOnConstruction set to true?

Usage

enhancedInput.bp.ShouldValidateWidgetBlueprintSettings [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.