enhancedInput.bp.ShouldValidateWidgetBlueprintSettings
VarUnreal Engine Var console variable.
enhancedInputbpShouldValidateWidgetBlueprintSettings
Description
Should the Enhanced Input event node throw an error if a widget blueprint does not have bAutomaticallyRegisterInputOnConstruction set to true?
Usage
enhancedInput.bp.ShouldValidateWidgetBlueprintSettings [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

