EnhancedInput.OnlyTriggerLastActionInChord
VarUnreal Engine Var console variable.
EnhancedInputOnlyTriggerLastActionInChord
Description
Should only the last action in a ChordedAction trigger be fired? If this is disabled, then the dependant chords will be fired as well
Usage
EnhancedInput.OnlyTriggerLastActionInChord [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

