Skip to main content

EnhancedInput.OnlyTriggerLastActionInChord

Var

Unreal Engine Var console variable.

EnhancedInputOnlyTriggerLastActionInChord

Description

Should only the last action in a ChordedAction trigger be fired? If this is disabled, then the dependant chords will be fired as well

Usage

EnhancedInput.OnlyTriggerLastActionInChord [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.