Skip to main content

foliage.MaxTrianglesToRender

Var

Unreal Engine Var console variable.

foliageMaxTrianglesToRender

Description

This is an absolute limit on the number of foliage triangles to render in one traversal. This is used to prevent a silly LOD parameter mistake from causing the OS to kill the GPU.

Usage

foliage.MaxTrianglesToRender [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.